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According to a recent professional survey, a shocking 80 percent of game developers are actively working on games for PC, more than double the percentage for the next platform. That's according to the 2025 State of the Game Industry report at the Game Developers Conference (GDC).
When asked, "Which platforms are being used for your current project?" About 80 percent responded with PC, followed by 38 percent for PlayStation 5, 34 percent for Xbox Series X/S, 29 percent for Android, and 28 percent for iOS. Just 23 percent were working on Mac (though it's worth pointing out that Mac computers have access to the iPhone/iPad App Store) and 20 percent were working on the Switch.
But there are a few qualifiers to put this data in perspective. Due to the Game Developers Conference being located in San Francisco, it skews attendance towards American developers and those interested in the latest PC hardware tech. (Nvidia and AMD are both just down the road in Santa Clara.) A small indie developer based in Japan and focusing on Switch games is unlikely to spend all that money to attend, especially when most of the information is made available online later.
But even within that context, a definite trend is emerging. The percentage of developers answering "PC" to this same survey question has jumped up rapidly — from 56 percent in 2020 to 58, 63, 65, and 66 percent in the following years,
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Doom: The Dark Ages is set to come out on May 15 for PC, PS5 and Xbox Series X/S. It's a single-player sandbox experience with an emphasis on exploration, bloodshed and upgrading skill trees, introducing massive mech battles and a ridable cyber dragon that spits fire on command.
Doom: The Dark Ages is the largest Doom game id Software has ever made, but to be perfectly clear and possibly assuage some fears, it's not open-world. In fact, the directive for developers was to edit down everything — controls, levels, menus, upgrade paths — in order to emulate the reactive rush that made the original Doom games so addictive. According to executive producer Marty Stratton and game director Hugo Martin, Doom: The Dark Ages is a refined and thoughtful return to the series' classic loop, set in the medieval wastelands of Hell and starring a super tanky Doom Slayer.
In The Dark Ages, the Slayer has three basic inputs: shield saw, melee and gun. The shield saw is a critical tool, allowing players to parry and block incoming attacks, and also acting as a boomerang-style projectile that can embed itself into enemies to rip through their demonic flesh. Parrying is a massive factor in the new game, and it's also one of many aspects that players can customize in the difficulty settings. You'll be able to change the size of the parry window, adjust the actual game speed and fine-tune a dozen other factors to make each run feel just right.
The Slayer has a choice of three melee weapons and he carries just one at a time. There's an iron flame, an electrified gauntlet and a spiked mace, and each one can be upgraded as you make your
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New details have been revealed on what is arguably Saudi Arabia's most ambitious current architecture project: the world's new tallest skyscraper, which will rise to an incredible height of over 1 km (0.62 miles) in the Red Sea port city Jeddah.
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Architecture, Lifestyle
Building and Construction
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