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Apple has ordered 22 million OLED panels from Samsung Display for the first foldable iPhone, signaling a significantly larger production target than the display industry had previously anticipated, ET News reports.
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Google and Apple have long existed as polar opposites, each ruling over their tech kingdoms with little interest in cooperation. But the latest build of Android's Canary operating system hints at an unusual instance of collaboration between the brands, with a new feature that seems aimed at making data transfer simpler between Android and iOS mobile device during the setup phase. It is expected to also be available in a future developer beta of iOS 26.
A representative for Google confirmed that the report from 9to5Google on this development is accurate, but didn't provide any additional details on how the transfer will work. Each brand already has their own dedicated Switch to Android and Switch to iOS apps for making the swap between ecosystems, but making the transition easier at the operating system level and adding support for moving more types of data certainly sounds promising. That said, features can go through a fair bit of iteration between the dev betas and the final launch, and Android Canary is a very early stage of development, so we'll be curious to see what actually arrives on our smartphones.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-and-apple-partner-on-better-android-iphone-switching-204738960.html?src=rss
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The debut game from Liquid Swords will arrive in early 2026, it was announced at today's PC Gaming Show. Samson: A Tyndalston Story is billed as "a consequence-heavy noir action game" by its developer, and focuses on the eponymous Samson McCray, a man who's got himself into serious debt in a city that doesn't seem particularly forgiving.
The debut trailer doesn't give too much away in terms of story, but I'm getting gritty Max Payne-y vibes. Combat looks crunchy and visceral, and it sounds like Liquid Swords is going for an oppressive atmosphere. "Samson is built on a simple, brutal truth: every day costs you," writes the studio in a press release. "Debt grows with interest, and time works against you. Each job burns a limited pool of Action Points and every decision shifts how the city treats you—there are no do-overs. You move forward because standing still makes everything worse."
Liquid Swords has been teasing its first game for a while. The studio has some serious pedigree, being founded in 2020 by Christofer Sundberg, who created the Just Cause franchise when he was at Avalanche Studios. Developers who previously worked on Mad Max and the Battlefield series have also joined Sundberg at Liquid Swords, and the studio says it drew on its collective experience in combat systems, systemic design, animation and action-oriented storytelling to create Samson.
Just Cause was an open-world series, but it sounds like Samson will be a more focused experience, possibly reflected by its $25 price tag. At the beginning of t
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