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Mac RumorsFeb 17, 2026
Apple Working on Three AI Wearables: Smart Glasses, AI Pin, and AirPods With Cameras
Apple is speeding up its work on three AI wearable devices, reports Bloomberg. Apple is developing AI smart glasses, a wearable AI pin or pendant, and AI AirPods, all of which will connect to the iPhone and will interface with the smarter version of Siri that's in the works.


Major GeeksFeb 17, 2026
K-Lite Codec Pack Update 19.5.1 Build 2026-02-17
K-Lite Codec Pack Update is a free cumulative update for the latest version of the popular K-Lite Codec Packs. [License: Freeware | Requires: 11|10|8|7 | Size: 28 MB ]

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CNET NewsFeb 17, 2026
How Much Can a New Fridge Actually Save You? The Surprising Truth About Energy
We did the math: Here's how much a new fridge model can save you over one that's a decade old.

ResearchBuzzFeb 16, 2026
India Cultural Heritage, Tipperary Gravestones, Thingiverse, More: Monday ResearchBuzz, February 16, 2026
NEW RESOURCES Google Blog: 3 new experiences bridging AI with India's timeless heritage. "For more than a decade, Google Arts & Culture has been inspired by India's millenia of storytelling, artistic mastery […]

EngadgetFeb 16, 2026
The creators of Mixtape want to make a great hangout video game
For most adventure games, the long-term goal can often focus on solving a grand mystery or chasing a lost artifact of the past. But for the upcoming Mixtape, from publisher Annapurna Interactive, it sets its sights on the misadventures of young friends enjoying their last days together before moving on. It's the type of narrative adventure game that shines a light on how good music can bring people together, and how much fun getting into trouble can be.

From developer Beethoven and Dinosaur, the Australian creative team behind The Artful Escape, Mixtape is, in many ways, a tribute to classic '90s Americana and an ode to the rebellious youth of the average suburb. I recently got to play the latest build of Mixtape and spoke with game director Johnny Galvatron about the making of their latest game. Along with sharing his favorite '80s and '90s films that helped shape his vision, he also explained how tough yet rewarding it is to make "idleness" in video games compelling.

"Idleness is hard to explore as a video game, and one of the interesting things about being a teenager is you just hang out a lot, and sometimes it just sucks," said Galvatron. "So I love that we made a game that shows that idleness."

"I think it can be a really hard balance to make something that is based on what is really a hangout film, something like Wayne's World or Richard Linklater's Dazed and Confused, but to have that be paced well and to be exciting for a video game was a real challenge."

Set in the 1990s, Rockford and her friends Slater and Cassandra prepare for one last hurrah before heading into adulthood. With Rockford deciding to make a daring move to New York City to hopefully connect with her music idol, the crew r


Mac RumorsFeb 12, 2026
Apple Confirms Revamped Siri is Still Coming in 2026
Apple is still planning to launch the smarter, more capable version of Siri in 2026, the company told CNBC today. Apple's statement comes just a day after Bloomberg reported Apple is having issues with the updated version of ?Siri?, leading to potential delays of the feature.


EngadgetFeb 12, 2026
The first Control Resonant gameplay trailer shows Dylan defying physics in a sideways NYC
It's been less than three months since we got our first look at Control Resonant, the sequel to Remedy's mind-bending, third-person adventure that introduced us to Jesse Faden and the Federal Bureau of Control. At today's State of Play event, we got to see the first extended bit of gameplay from Control Resonant — and the combat looks as inspired as ever, though the setting is completely new.

As we learned in December, the next Control games doesn't focus on Jesse Faden; instead, you'll primarily play as her brother Dylan who Jesse was trying to find for much of the first game. Dylan's out in a warped version of New York City trying to track the game's Resonant creatures that are responsible for whatever calamity has taken place. We knew this already, but the change of setting from the Bureau of Control building into the more open city setting should go a long way towards making this game feel fresh.

Dylan's capabilities are also completely different than what we saw from Jesse in the original. There's a much bigger emphasis on melee combat, as Dylan has a shapeshifting weapon called the Aberrant. You can switch from hammer to blades to other various forms, much in the way that Jesse's firearm in the first game could morph between different types of guns.

But the thing that stood out the most to me in the brief preview was the way that NYC completely disobeyed the laws of physics. Buildings and streets would just head into

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