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EngadgetJan 28, 2023
Mac mini review (M2 Pro, 2023): Just call it a Mac mini Pro
Since the Mac mini's debut in 2005, it's been Apple's affordable small form factor trooper. Need something cheap to pair with an old monitor? Just get the Mac mini! Want to start a low-power media server, or a computer right near your TV? Mini, baby. The line has had its share of ups and downs — the 2014 refresh was criticized for replacing a quad-core model with a dual-core chip, the 2018 update had notoriously weak graphics — but it made a full recovery with the M1-powered model in 2021.

This year, though, the Mac mini is different. The $599 model remains an entry-level champ, especially since it's $100 less than the M1 version (maybe we'll see the $499 option return eventually). But you can also pay over double that — $1,299! — for a Mini with a slightly stripped down M2 Pro chip and 16GB of RAM. That might have sounded crazy a few years ago, but now it sits neatly into Apple's desktop ecosystem. Not all creatives need the power of a $1,999 Mac Studio with an M1 Max, but those same folks may feel limited by the base M2 chip. At last, there's a mighty Mini to serve them. (And no, the now-dead $1,099 Intel model never really filled that role.)

Just like with Apple's new MacBook Pros, the Mac mini doesn't look any different than before. It's still a squat little aluminum box with a ton of ports on the back, and a slightly raised black base underneath to allow for airflow. The $599 model features an M2 chip with eight CPU cores, 10 graphics cores, 8GB of RAM and 256GB of storage — that's about as basic as you can get with PC hardware these days. The $1,299 M2 Pro Mini offers 10 CPU cores, 16 GPU cores, 16GB of RAM and a 512GB SSD. For an additional $300, you can also upgrade to the full-powered M2 Pro chip with a 12-core CPU and 19-core GPU (but that's probably


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EngadgetJan 28, 2023
US, Netherlands and Japan reportedly agree to limit China's access to chipmaking equipment
The Biden administration has reportedly reached an agreement with the Netherlands and Japan to restrict China's access to advanced chipmaking machinery. According to Bloomberg, officials from the two countries agreed on Friday to adopt some of the same export controls the US has used over the last year to prevent companies like NVIDIA from selling their latest technologies in China. The agreement would reportedly see export controls imposed on companies that produce lithography systems, including ASML and Nikon.

Bloomberg reports the US, Netherlands and Japan don't plan to announce the agreement publicly. Moreover, implementation could take "months" while the countries work to hammer out the legal details. "Talks are ongoing, for a long time already, but we don't communicate about this. And if something would come out of this, it is questionable if this will be made very visible," said Dutch Prime Minister Mark Rutte on Friday, responding to a question about the negotiations.

According to Bloomberg, the agreement will cover "at least" some of ASML's immersion lithography machines. As of last year, ASML was the only company in the world producing the extreme ultraviolet lithography (EUV) machines chipmakers need to make the 5nm and 3nm semiconductors that power the latest smartphones and computers. Cutting off China from ASML's products is


SlashDotJan 27, 2023
Apple Devising Software To Help Anyone Build AR Apps, To Drive Headset Sales


EngadgetJan 27, 2023
Apple will reportedly let anyone make apps for its mixed reality headset using Siri
Apple's rumored mixed reality headset may help you create apps even if you don't know how to code. The Informationsources claim Apple is working on a tool that would let anyone create augmented reality apps with Siri. You'd only have to tell the voice assistant what you want — you could have digital animals scurrying around the room without the need for modelling, animation or conventional programming software.

The AR creation tool is said to be based on technology from Fabric Software, a Canadian company Apple quietly bought in 2017. The acquired startup's Fabric Engine let developers automatically create environments and objects using procedural generation, a technique used in games like

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